Introduction

Introduction
Welcome to The Nexus, a futuristic universe within an alternate reality; a reality in which the concept of guns was never conceived. Throughout the years, The Nexus has thrived under the order of natural balance. A balance in which each collective group, young and old, dying or thriving, play a role in the matter of a fair and organized eco-system that sees the rise and fall of great powers every day. Scattered across The Nexus, these powers compete to fulfill their distinct agendas while all vying to establish their place in history.

Over the course of time, several distinct categories of groups emerged within The Nexus; the most prominent of these being the various types of Governments, Security Corporations, Merchants & Tech Conglomerates, and Ravager Factions. The natural order of The Nexus made clear that no group could thrive without the existence of the others; these groups had developed a regular pattern of interaction with one another. Take for example how Governments depend on Merchants & Tech Conglomerates for the development and distribution of technology as Security Corporations rely on groups to offer their services to.

Basic Acknowledgements
Here are some details you need to know about the Nexus. Time progresses in The Nexus at the same rate as the real world, but 1000 years forward, Ex: 2014 CE = 3014 CE. Therefore, a clan created in 2012 would have been established in 3012 CE within The Nexus. Not all clans that are referenced within lore are necessarily a part of the community; but you can pretend they are. Users are allowed to have multiple "characters" or story-lines if needed; cases such as being in multiple groups to a point where it wouldn't make sense for only one character. When writing lore, you need to keep it within a realm of realism in that you can't make absurd claims, dramatic changes or introductions, etc. without consulting the management. Don't do things like saying "The universe ends in 3019". There are not guns within The Nexus, but there is some leeway in the possibility of cannons and such on ships.